I'm still around, still doing the odds bit of Creatures stuff. Lately I've
been busy with non-Creatures stuff, running two Rhee
Taekwondo clubs. Hoping to get back to working on my utilities in the
near future. Thanks for all your email asking about me!
Welcome to the Creatures Developer Resource. This site is
intended to share as much information as I have been able to find out about
the technical side of the Creatures games. In particular, development of
third party software that interfaces with Creatures and the internals of
Norn brains. Most of the information on this site is valid for both Creatures
1 and Creatures 2.
Some genetically modified norns that you may find useful in your world.
There are Creatures 1 and Creatures 2 norns available here. The Creatures
2 Canny Norns are available here - these are norns that have new brain lobes
specifically engineered to make the norn more intelligent.
Most of the programs I wrote have been converted to C2 and are available
here. There are also some C2 specific programs like GenomeInjector, S16Viewer
and CobConverter. Information on some of the C2 file formats are here as well.
A number of utilities that I wrote plus some contributions from other people.
Most of these utilities center around the area of monitoring what goes on
inside the norns brain as it moves around Albia. Using these utilities you
can find out what a norn is really thinking! I've found them very useful for
doing genetic engineering of norns. The source code to most of these utilities
is available on the Developer Information
If you've ever wanted to write your own kits like the science kit or write
programs that communicate with the running Creatures program then this page
is for you. It contains source code in Visual Basic and C++ showing how to
do this. The source code to a number of utilities is also provided as examples
to get you started.
The brain lobe structure of the Norn and other creatures has always been
one of the most mysterious areas of the Albian world. Hopefully these pages
will help explain what is happening inside the norns brain and information
on how to modify the brain structure.
The Creatures 1 genetics kit enables you to change every genetic aspect
of a creature. There is an overwhelming number of things that can be changed
with very little documentation on what the changes do. I've tried to gather
information on each gene here. Most of this information is valid for Creatures
2 as well if you can lay your hands on a genetics editor.